![]() ![]() ![]() The far tighter FPS mechanics originally developed for Fallout 4 that provide the backbone of Fallout 76's combat could be far more suited to swarming zombie-like enemies than Fallout 3's combat system was. Bethesda could take elements from popular multiplayer zombie games like Left 4 Dead, with different types of Trogs have different strengths and weaknesses. ![]() Although it could be terrifying running across a pack of Trogs, they didn't actually follow the logic that comments about them in-game would suggest, pursuing players into the light among other things.įallout 76, however, could see the Trogs add a whole new aspect to multiplayer gameplay. The Trog concept was never quite realized to its full mechanical potential in Fallout 3, even though it added something interesting to the story. It's likely one of these "Trogs" is dragging the dead body of a Vault Dweller just out of sight in the recent trailer - after all, the Trogs seen in Fallout 3 are also said to be highly sensitive to the light, avoiding it whenever possible. Fans of works like I Am Legend will recognize some of the tropes at play, particularly in a decaying urban setting. Many of Pittsburgh's inhabitants became infected with the Troglodyte Degeneration Contagion, turning them into wrinkled, hairless, hungry creatures capable of running at high speeds, leaping great distances, and hunting in packs. ![]()
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